GameMaker: Studio 1.4: For those who have previously used Version 1.4 and want to continue using a legacy version Can I download GameMaker for free? Your feedback will help shape the future of the GameMaker engine Long Term Support (LTS) build: For those looking to master one version of GameMaker without new feature updates disrupting their workflowīETA version: For those looking to receive the latest GameMaker updates early. Regular monthly build (available via ‘Download for Windows/Mac’ buttons): For those looking to download the most recent version of GameMaker who would like to receive regular software updates Here’s a small breakdown of the different versions of GameMaker and their key benefits: We haven’t released an update for Version 1.4 since 2018, so we’d recommend downloading the most recent version of GameMaker.įind out more in our GameMaker: Studio 1.4 article.ĭownload GameMaker: Studio 1.4 Which version of GameMaker is right for me? Version 1.4 is a release that no longer receives updates from the GameMaker team and it is no longer available to purchase. Since BETA versions can contain bugs or format changes that can corrupt or lock your project files, we highly recommend backing up your projects before opening them on BETA.ĭownload BETA for Mac GameMaker: Studio 1.4 The BETA version can be downloaded separately to other versions of GameMaker, which means you can have the current monthly build installed alongside the BETA version if you’d prefer. You’re also more likely to encounter new bugs on the BETA version, which you can report to us to help improve the engine. With the BETA version of GameMaker, you’ll receive bug fixes and new features sooner than those on the monthly release of GameMaker. This version may be of particular use to Console Developers who want a consistent feature set and Schools who have a curriculum that would otherwise need to be altered to accommodate newly created features.ĭownload LTS for Mac GameMaker BETA version Instead, the LTS will only be updated to address critical bugs, security issues, or critical updates. The LTS version won’t receive new feature updates like other versions of GameMaker during its two-year lifecycle. That’s where the Long Term Stable (LTS) build comes in. Or Godot, which is pretty much the same as GMS but completely FREE.We know some developers in our community just want to master one version of GameMaker without having to worry about new features disrupting their workflow. or even Unreal Engine if you want to make 3D games. There are tons of better engine out there, at much cheaper price (like. But still, even if you don't mind learning coding, I don't really recommend GMS, especially at this late stage. If you don't want to learn coding, use PGMMV. Pretty safe to say that I'm disappointed with GMS. And there are reasons why I STOP USING GMS and switch to PGMMV. I used Game Maker Studio version 1 (which they stopped supporting when version 2 was released) but from what I saw and heard from various forums it's not that different. Though not the latest version of GMS, I use both of these software, PGMMV and GMS. Right now, at sale, usually GMS is off by 20%.Ĥ. And to release on mobile platform, you guess it, another $99.99. sure GMS supports multiple platform, but to release games on web (HTML5), you need to fork another $99.99. While GMS is EXPENSIVE AND OVERPRICED, costing at $99.99 for desktop/windows version. You can release games for Windows and Nintendo Switch. Only $84.99 and it's often on sale for 60% off. GMS do have visual programming but you still need to script to make complex game.ģ. But you don't need to learn scripting with PGMMV since it's designed ground up to use only visual programming (you can still script and use/make plug-ins, but it's completely unnecessary). BUT, seeing that you doesn't know coding at all, GMS use scripting if you want to make complex game. You can make everything with pretty much same level of difficulty (since you will use script anyway) plus some basic 3D.Ģ. GMS, on the other hand, is an all-around game engine. Just like RPG Maker specialized on making turn based RPG. While for platforming, PGMMV have tons of features ready to be used. By "a bit hard" here, is because you need to "build" those features yourself. but it is a bit hard to make something else (like turn based RPG or tactics game). If you want to focus on platforming, then PGMMV is better than GMS, since PGMMV is rather specialized on 2D platforming though it's still more than capable making any game you want to make. To answer this question, we need to look at several points:ġ. But of course things are never that simple and this won't answer your question anyway. If you are strictly speaking about which one is better, then I will answer Unreal Engine or Unity. (PGMMV=Pixel Game Maker, GMS=Game Maker Studio 2)
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